“24 Jiyue ”MR Experience: Multidimensional Analysis Based on IoT Game Visitor Experience Evaluation Model

Authors

  • Zihui Song
  • Fangxu Wu

DOI:

https://doi.org/10.37420/J.csias.2025.001

Keywords:

Exploratory research; User experience; Emotion; Workload; MR experience; IoT game

Abstract

The aim of this study is to explore the impact of IoT games on visitor experience in the MR experience of"24 Jiyue". By conducting exploratory research and collecting quantitative and qualitative data, evaluate the im- pact of games on visitor emotions, overall experience, and workload. The research results provide reference for cultural venues to enhance visitor experience through the use of IoT and MR technologies, which will help promote the application and development of related technologies in the cultural field.

Author Biographies

Zihui Song

Beijing Institute Of Graphic Communication CHN

Fangxu Wu

University of Glasgow UK

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Published

2025-03-19 — Updated on 2025-03-27

How to Cite

Song, Z., & Wu, F. (2025). “24 Jiyue ”MR Experience: Multidimensional Analysis Based on IoT Game Visitor Experience Evaluation Model. Cognitive Science & Interactive Art Systems, 1(1). https://doi.org/10.37420/J.csias.2025.001